The Battle Continued Turns 9 to 12Simon took over the French & Steve R. the Austrians.
In the initial turns the Austrian advance, on the right, was checked by the powerful gun line of the French, supported by the embedded Infantry.
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| Opening moves and artillery cannonade. |
The heavy cavalry on the Austrian extreme right surged ahead of the main attack. First it drove off a small brigade of chasseurs & after a few turns delay, waiting for the main attack to make more ground & the numerous artillery to come up, charged the disordered Infantry on the far left of the French line. The initial charge was successful but a follow-up crashed into a line of squares & was sent reeling. The kürassiers almost routed off the field, but managed to rally & would return for a last hurrah in the closing moments of the battle.
On the Austrian left the large brigade of élite light cavalry was out-fought by the smaller brigade of chasseurs, thanks to a poor manoeuvre roll, & fell back to the base line.
However the accompanying Grenzer brigade advanced almost unnoticed & launched a charge into the flank of two of the batteries guarding the town [Liebertwolkwitz, Ed]. The batteries were overthrown & the victorious troops broke through into the town & ejected one of the defending brigades.
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| Overview of the battlefield, with Grenzer brigade in the centre poised to attack and enter Liebertwolkwitz. |
The French immediately counter attacked but could not dislodge the Austrians.
But slow consolidation by the Austrians allowed the French to organise another attack & throw the border troops out of the town.After this the Austrians continued to pressure the town but had trouble clearing the approaches of one brave French Line brigade.
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| Austrian pressure on Liebertwolkwitz. French brigade stoically holds to one sector. |
Eventually the Austrians fought their way into the town & even had a chance of totally clearing out the French, but yet another counter-attack reduced their holding to a foothold in one sector.
At this point with most of the Austrian Brigades reduced to worn status & the French holding easily, with the prospect of reinforcements, Simon & Steve decided to call it a draw.The weekend came around & I was about to pack the game away but had an inspiration. I would play out the remaining turns to see what would happen.The Umpire Takes Over (I can’t lose) Turns 13 to 18The King of Naples’ promised reinforcements are slow to arrive & the large cavalry & artillery force of the Austrian Advance Guard division finally scores a victory against the defending chasseurs, but not until the plucky Frenchmen rout one of the Austrian brigades attempting to envelope the town. The French are beaten back but a slow follow-up allows the late arriving Polish lancers to parry the assault.
Meanwhile in the centre the Austrians regroup & throw in several more assaults. Unexpectedly, these succeed & the French are reduced to holding one sector of the town.
Things are looking a little dicey for Murat as the enemy ‘grand battery’ is weakening his stretched left, wrecking batteries, with the still potent kürassiers preparing a charge.
In the centre Murat has not the strength to eject the, now entrenched, Austrians from the village. So, he has concentrated his artillery there & is attempting to blast them out, or at least weaken then enough for another charge.
His one chance is to push back the Austrians that are enveloping the village from the (French) right & develop an attack there. To do this he draws reserves from his left/centre & makes use of the reinforcing Polish lancers.
The Poles prove devastating. First they throw back the Austrian Advance Guard cavalry.
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| First charges of the Polish uhlans (heavily disguised as Prussian uhlans and hussars since my Polish uhlans had come home with me to receive their final touches of paint). |
Then, before The Austrians can rally, charge down the Grenzers & breakthrough into the nearby infantry brigade, totally destroying it.
They are now almost behind the town. Lining up the remaining Austrian infantry.
Now would be the time for the still fresh Austrian hussars to charge into the rear of the Poles & send them back to Warsaw. But the Austrian brigadier saw things differently. The Emperor would need these hussars to cover the retreat from this, now surely lost, battle. So a cautious advance is called for instead, making sure the flanks are covered (rolls a '1' for manoeuvre).
With no interference in their rear the Poles continue to charge. Their final target is the large brigade occupying a sector of the vill’ [Liebertwolkwitz, Ed]. As this unit is so large less than half of its troops can occupy the buildings, so it is still considered to be in the open verses the lances of the Poles. Another successful charge sees it thrown back & chased, in the gathering gloom, across the front to the stalled Austrian right.
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| Emulating Los Diabolos Polacos! |
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| Appropriately ending in the teeth of hell! |
The Hungarians are the last brigade holding the town. They are pounded by three batteries at point blank range then charged by two French brigades. But they hold out, & as night has now fallen, the battle is over.
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| Only one Hungarian brigade holding on in Liebertwolkwitz. |
But no one told the kürassiers. They launch a final charge into the spent French left.
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| Last hurrah to the Austrian kürassiers. |
Two brigades are sent packing & the heavy horse almost reach Murat's command post, however darkness now descends, mercifully shrouding the scene from more violence.
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| Austrian kürassiers at the end of their charge, almost reaching Murat's HQ (that marshal heavily disguised as Ney, since my Murat command stand had also returned home with me). |
A dramatic end. I probably pushed the troops beyond that is reasonable (the Polish lancers charged for three turns in a row).
The vast variability of the dice had a large effect, with a couple of ones (the hussars & the final French charge) shifting fate in unexpected directions.
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| In my initiative, my two additional batteries unlimber, |
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| ...all three open fire, |
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| and scratch one landwehr brigade. |
Much of that example illustrates the predominate effect of the die roll on all combat and firing (over situation, quality of troops, morale or any other factor). There are plenty of other examples from the three reports of this game on this blog.


































































